初学C语言《扫雷》
扫雷
简单的可控化扫雷
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文章目录
- 扫雷
- 分析
- 一,头文件
- 二、主函数
-
- 1.test
-
- menu
- 2, game
- 二、game.c
-
- 1.初始化
- 2.打印
- 3.布置雷
- 4.找雷
-
- .get_mine_count(mine, x, y)
- 代码整合
- "主要是理解,明确思路,理清思路就是对所学知识的简单应用"
分析
玩家选择雷格,出现的数字即周围一圈所包含雷的个数,当我们不去点击格子,我们不知道其下的情况,可以试想是不是有一个在背后处理雷的布局,表面有一个玩家操控的布局,我们只需要建立简单的联系使两个布局发挥作用。
一,头文件
game.h
#include #include #include #define ROW 9//我们选择难度最小的9*9雷区#define COL 9#define ROWS ROW+2//最外圈排雷需要#define COLS COL+2#define EASY_COUNT 10//声明内容,详情见下文void intborad(char board[ROWS][COLS], int rows, int cols, char ret);void disprond(char board[ROWS][COLS], int row, int col);void setball(char board[ROWS][COLS], int row, int col);void findball(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
二、主函数
int main(){test();//游戏最大框架,开始界面的进入游戏与相关选择return 0;}
1.test
void test(){srand((unsigned int)time(NULL));menu();//菜单打印int input=0;printf("请选择>");do//由选择来决定下文{scanf("%d",&input);switch (input){case 1:game();break;case 2:break;default:printf("输入错误请重输入");break;}} while (1);}
menu
void menu(){printf("************************************\n");printf("******* 1 . play *********\n");printf("******* 2 . exit *********\n");printf("************************************\n");}
2, game
void game(){//相同类型方便后期啊建立联系,对背后的修改可反映到展示函数char mine[ROWS][COLS] = { 0 };//背后char show[ROWS][COLS] = { 0 };//玩家看到的//将背后全初始化为0,雷放为一intborad(mine, ROWS, COLS, '0');intborad(show, ROWS, COLS, '*');//注释代码可供开发者在制作过程中检查//disprond(mine, ROW, COL);//disprond(show, ROW, COL);setball(mine, ROW, COL);//布置雷//setball(show, ROW, COL);disprond(show, ROW, COL);//disprond(show, ROW, COL);findball(mine, show, ROW, COL);//排雷且建立联系}
示例:完成一个目的,可以先把这一步想好,后续反复打磨填充。
二、game.c
1.初始化
void intborad(char board[ROWS][COLS], int rows, int cols, char ret)
void intborad(char board[ROWS][COLS], int rows, int cols, char ret){int i=0;int j=0;for (i = 0; i < rows; i++){for (j = 0; j < cols; j++){board[i][j] = ret;}}}
2.打印
代码如下(示例):
void disprond(char board[ROWS][COLS], int row, int col){int i=0;int j=0;//列(列行坐标方便玩家操作)for (i = 0; i <= row; i++){printf(" %d", i);}printf("\n");//行以及内容for (i = 1; i <= col; i++){printf(" %d", i);for (j = 1; j <= col; j++){printf(" %c", board[i][j]);}printf("\n");}}
3.布置雷
void setball(char board[ROWS][COLS], int row, int col)
代码如下(示例):
void setball(char board[ROWS][COLS], int row, int col){int count= EASY_COUNT;//见头文件,埋十颗while (count){int x = rand() % row + 1;//随机数int y = rand() % col + 1;if (board[x][y] == '0'){board[x][y] = '1';//雷为1}count--;}}
4.找雷
void findball(char mine[ROWS][COLS],char show[ROWS][COLS],int row, int col){int x=0;int y = 0;int win = 0;//胜利条件,棋盘剩余雷的判断while (win < row * col - EASY_COUNT)//有雷可排{printf("请输入要寻找的坐标:>");scanf("%d %d", &x, &y);if (x >= 1 && x <= row && y >= 1 && y <= col)//为了最外围多加一圈,现在是9*9内{if (mine[x][y] == '1')//布置雷时将雷设为1{printf("恭喜你被炸死了\n");disprond(mine, row, col);break;}else{int n = get_mine_count(mine, x, y);//游戏有点某一个扩散一片的现象,就周围都为0,需要不断寻找show[x][y] = n + '0';//整形转化为字符,建立联系disprond(show, row, col);win++;}}else{printf("请输入正确坐标\n");}}if (win == row * col - EASY_COUNT)//71{printf("排雷成功");disprond(mine, row, col);}}
.get_mine_count(mine, x, y)
static int get_mine_count(char mine[ROWS][COLS], int x, int y){//检索周围雷的个数return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0';}
将雷布置在不可见背后棋盘
代码整合
game.h
#pragma once#include #include #include #define ROW 9#define COL 9#define ROWS ROW+2#define COLS COL+2#define EASY_COUNT 10void intborad(char board[ROWS][COLS], int rows, int cols, char ret);void disprond(char board[ROWS][COLS], int row, int col);void setball(char board[ROWS][COLS], int row, int col);void findball(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
test.c
#define _CRT_SECURE_NO_WARNINGS 1#include "game.h"void menu(){printf("************************************\n");printf("******* 1 . play *********\n");printf("******* 2 . exit *********\n");printf("************************************\n");}void game(){char mine[ROWS][COLS] = { 0 };char show[ROWS][COLS] = { 0 };intborad(mine, ROWS, COLS, '0');intborad(show, ROWS, COLS, '*');//disprond(mine, ROW, COL);//disprond(show, ROW, COL);setball(mine, ROW, COL);//setball(show, ROW, COL);disprond(show, ROW, COL);//disprond(show, ROW, COL);findball(mine, show, ROW, COL);}void test(){srand((unsigned int)time(NULL));menu();int input=0;printf("请选择>");do{scanf("%d",&input);switch (input){case 1:game();break;case 2:break;default:printf("输入错误请重输入");break;}} while (1);}int main(){test();return 0;}
game.c
#define _CRT_SECURE_NO_WARNINGS 1#include "game.h"void intborad(char board[ROWS][COLS], int rows, int cols, char ret){int i=0;int j=0;for (i = 0; i < rows; i++){for (j = 0; j < cols; j++){board[i][j] = ret;}}}void disprond(char board[ROWS][COLS], int row, int col){int i=0;int j=0;//列for (i = 0; i <= row; i++){printf(" %d", i);}printf("\n");//行以及内容for (i = 1; i <= col; i++){printf(" %d", i);for (j = 1; j <= col; j++){printf(" %c", board[i][j]);}printf("\n");}}void setball(char board[ROWS][COLS], int row, int col){int count= EASY_COUNT;while (count){int x = rand() % row + 1;int y = rand() % col + 1;if (board[x][y] == '0'){board[x][y] = '1';}count--;}}static int get_mine_count(char mine[ROWS][COLS], int x, int y){return mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0';}void findball(char mine[ROWS][COLS],char show[ROWS][COLS],int row, int col){int x=0;int y = 0;int win = 0;while (win < row * col - EASY_COUNT){printf("请输入要寻找的坐标:>");scanf("%d %d", &x, &y);if (x >= 1 && x <= row && y >= 1 && y <= col){if (mine[x][y] == '1'){printf("恭喜你被炸死了\n");disprond(mine, row, col);break;}else{int n = get_mine_count(mine, x, y);show[x][y] = n + '0';disprond(show, row, col);win++;}}else{printf("请输入正确坐标\n");}}if (win == row * col - EASY_COUNT){printf("排雷成功");disprond(mine, row, col);}}